Drawing Procedural Tree branches in WebGL
Rendering A Mandelbrot set in WebGL
An entry for the r/procedural_generation monthly contest for Procedural Mountains. This is basically just the normal Value-Noise-Heightmap as implemented in F# and OpenGL
Kind of boring code, but you can play this in your browser at http://talyian.github.io/procedural_level
The first of many procedural generation based posts. This was just a bunch of grammar rules for constructing towers, walls, crenelations, buildings, keeps, and trees.