Opening my door via email - Adventures in the IoT.
Drawing Procedural Tree branches in WebGL
Rendering A Mandelbrot set in WebGL
An entry for the r/procedural_generation monthly contest for Procedural Mountains. This is basically just the normal Value-Noise-Heightmap as implemented in F# and OpenGL
This was a CTF Problem written for a CTF Jam at Dropbox hosted by @eastebry
In which we speed up some F# code to compare fairly against Ocaml, Haskell, and Golang
Kind of boring code, but you can play this in your browser at http://talyian.github.io/procedural_level
The first of many procedural generation based posts. This was just a bunch of grammar rules for constructing towers, walls, crenelations, buildings, keeps, and trees.
Some thoughts on Dynamic dispatch in C#
A simple Lambert shader gives adds depth to our spheres. Lighting is proportional to the cosine of the angle between the light and the surface normal
We derive the equation to intersect a sphere and a ray from basic definitions